Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 103 days ago
3 / 9 / 7
K / D / A
37%
Kill participation
764.8
Damage / min
9,087g
368.1 gold / min
19
10 placed · 3 cleared
182
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNova Frickin#Crono
Smolder · Top
0 / 10 / 5
18.5% KP
8,195
9.6% share
8,402g
167 CS · 6.8/m
Prime Gentleman#0000
Viego · Jungle
12 / 7 / 2
51.9% KP
21,551
25.2% share
12,677g
191 CS · 7.7/m
SORS EST PARATUS#VISUM
Ryze · Mid
3 / 9 / 7
37% KP
18,879
22.1% share
9,087g
182 CS · 7.4/m
Jopa#1WAY
Taliyah · ADC
5 / 7 / 9
51.9% KP
24,084
28.2% share
10,774g
189 CS · 7.7/m
kumshtukas#meile
Camille · Support
7 / 10 / 8
55.6% KP
12,802
15% share
8,672g
17 CS · 0.7/m
Red side
VictoryOdysseus#131
Hwei · Top
10 / 4 / 8
41.9% KP
28,450
26.7% share
12,130g
182 CS · 7.4/m
Isaiah 41 10#WITHU
Sylas · Jungle
12 / 3 / 7
44.2% KP
19,742
18.5% share
12,850g
155 CS · 6.3/m
Schmuseyone#BZZ
Yone · Mid
12 / 4 / 7
44.2% KP
30,087
28.2% share
13,528g
195 CS · 7.9/m
VΥD#EUW
Lucian · ADC
6 / 11 / 5
25.6% KP
21,771
20.4% share
11,847g
178 CS · 7.2/m
Elder God Heavy#5954
Milio · Support
3 / 5 / 21
55.8% KP
6,661
6.2% share
9,364g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
