Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 103 days ago
5 / 11 / 2
K / D / A
28%
Kill participation
1,378.7
Damage / min
13,076g
456.4 gold / min
17
8 placed · 3 cleared
224
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNova Frickin#Crono
Ornn · Top
4 / 7 / 6
20.4% KP
26,151
18.3% share
10,089g
150 CS · 5.2/m
Prime Gentleman#0000
Nidalee · Jungle
21 / 5 / 8
59.2% KP
42,011
29.4% share
18,387g
247 CS · 8.6/m
TWITCH PeberJack#trol
Riven · Mid
7 / 5 / 7
28.6% KP
19,113
13.4% share
13,128g
213 CS · 7.4/m
Po Gap#EUW
Cassiopeia · ADC
8 / 6 / 14
44.9% KP
33,640
23.5% share
15,401g
256 CS · 8.9/m
Dekap#EUW
Poppy · Support
9 / 2 / 19
57.1% KP
22,089
15.4% share
12,582g
32 CS · 1.1/m
Red side
Defeatkomanche uchiha#elite
Renekton · Top
4 / 9 / 8
48% KP
25,312
17.8% share
11,963g
214 CS · 7.5/m
One Eyed King#6326
Talon · Jungle
5 / 8 / 6
44% KP
22,708
16% share
12,711g
199 CS · 6.9/m
faker baIIsack#0000
Syndra · Mid
6 / 7 / 3
36% KP
31,139
21.9% share
13,055g
225 CS · 7.9/m
SORS EST PARATUS#VISUM
Ziggs · ADC
5 / 11 / 2
28% KP
39,500
27.8% share
13,076g
224 CS · 7.8/m
MV3#5WDC
Camille · Support
5 / 14 / 7
48% KP
23,476
16.5% share
9,479g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
