Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 103 days ago
1 / 8 / 34
K / D / A
70%
Kill participation
348.9
Damage / min
13,309g
328.5 gold / min
138
70 placed · 11 cleared
57
1.4 CS / min
Objective control
0
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHolobob#BOB
Akali · Top
10 / 4 / 6
44.4% KP
36,109
24.9% share
17,992g
325 CS · 8/m
Red block#999
Locke · Jungle
15 / 14 / 6
58.3% KP
31,274
21.6% share
18,783g
258 CS · 6.4/m
črnc#EUW0
Irelia · Mid
0 / 12 / 5
13.9% KP
19,763
13.6% share
14,437g
296 CS · 7.3/m
detdert adc acc#RANK1
Yasuo · ADC
6 / 8 / 16
61.1% KP
27,259
18.8% share
19,626g
331 CS · 8.2/m
Tisteba#EUW
Vel'Koz · Support
5 / 12 / 13
50% KP
30,628
21.1% share
13,743g
71 CS · 1.8/m
Red side
VictoryFIZZKING#111
Darius · Top
13 / 9 / 3
32% KP
26,381
16.4% share
17,685g
281 CS · 6.9/m
Requena#115
Pantheon · Jungle
7 / 10 / 8
30% KP
26,893
16.7% share
15,761g
276 CS · 6.8/m
Linops#EUW
LeBlanc · Mid
20 / 3 / 13
66% KP
51,705
32.2% share
20,211g
270 CS · 6.7/m
Ascension#win
Draven · ADC
9 / 6 / 13
44% KP
41,573
25.9% share
24,418g
376 CS · 9.3/m
SORS EST PARATUS#VISUM
Blitzcrank · Support
1 / 8 / 34
70% KP
14,137
8.8% share
13,309g
57 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
