Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 103 days ago
7 / 2 / 9
K / D / A
51.6%
Kill participation
914.3
Damage / min
14,706g
537.7 gold / min
18
9 placed · 3 cleared
276
10.1 CS / min
Objective control
3
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWeres#Łeres
Ornn · Top
2 / 2 / 4
46.2% KP
13,322
16.2% share
9,871g
198 CS · 7.2/m
TWTV REVERTCRIT#WASD
Graves · Jungle
3 / 9 / 4
53.8% KP
19,141
23.3% share
10,217g
194 CS · 7.1/m
2deal#EUW
Yone · Mid
3 / 8 / 2
38.5% KP
20,904
25.4% share
10,413g
230 CS · 8.4/m
Whirlwind Yasuo#ttv
Yasuo · ADC
3 / 6 / 5
61.5% KP
14,215
17.3% share
13,192g
243 CS · 8.9/m
KC Prime#6162
Neeko · Support
2 / 6 / 7
69.2% KP
14,592
17.8% share
7,589g
29 CS · 1.1/m
Red side
VictoryBAR CHUPITO#SELE
Poppy · Top
3 / 2 / 9
38.7% KP
24,839
20.8% share
11,708g
220 CS · 8/m
Lucius#Rain
Rengar · Jungle
14 / 2 / 7
67.7% KP
25,900
21.7% share
16,414g
210 CS · 7.7/m
Relative#00003
Orianna · Mid
6 / 4 / 12
58.1% KP
28,496
23.9% share
12,135g
226 CS · 8.3/m
ttv mentosslol#GRE
Mel · ADC
7 / 2 / 9
51.6% KP
25,007
20.9% share
14,706g
276 CS · 10.1/m
floxx21#EUW
Senna · Support
1 / 3 / 19
64.5% KP
15,174
12.7% share
9,556g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
