Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 102 days ago
12 / 6 / 12
K / D / A
75%
Kill participation
880.9
Damage / min
16,875g
489.6 gold / min
45
18 placed · 5 cleared
225
6.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdead inside#robe
Gnar · Top
4 / 7 / 11
44.1% KP
38,841
27.2% share
12,851g
243 CS · 7.1/m
IntAcc999#EUW
Vi · Jungle
1 / 8 / 16
50% KP
14,037
9.8% share
11,622g
193 CS · 5.6/m
ttv ronaldoo#1234
Ahri · Mid
6 / 3 / 15
61.8% KP
33,203
23.2% share
16,090g
315 CS · 9.1/m
LOCKED TF IN#6802
Mel · ADC
19 / 7 / 6
73.5% KP
43,579
30.5% share
22,298g
302 CS · 8.8/m
AŞKIM ÇOK PARDON#ONE
Jax · Support
4 / 7 / 12
47.1% KP
13,245
9.3% share
10,842g
60 CS · 1.7/m
Red side
VictoryTziz#EUW
Renekton · Top
4 / 5 / 8
37.5% KP
24,418
18.3% share
14,831g
295 CS · 8.6/m
ttv mentosslol#GRE
Lee Sin · Jungle
12 / 6 / 12
75% KP
30,360
22.7% share
16,875g
225 CS · 6.5/m
Phanta#107
Hwei · Mid
7 / 6 / 17
75% KP
33,418
25% share
16,108g
268 CS · 7.8/m
害怕999#hirm
Draven · ADC
8 / 11 / 11
59.4% KP
32,862
24.6% share
19,016g
280 CS · 8.1/m
normale kartofel#devn
Nautilus · Support
1 / 6 / 21
68.8% KP
12,550
9.4% share
10,136g
59 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
