Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 102 days ago
16 / 10 / 10
K / D / A
65%
Kill participation
884.7
Damage / min
15,334g
456.6 gold / min
39
10 placed · 6 cleared
183
5.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwx PaoPaoPW#EUW
Malphite · Top
4 / 4 / 13
42.5% KP
19,115
16.7% share
13,231g
232 CS · 6.9/m
Cadde59A#59A
Aatrox · Jungle
7 / 4 / 16
57.5% KP
28,486
24.9% share
15,327g
255 CS · 7.6/m
ttv mentosslol#GRE
Locke · Mid
16 / 10 / 10
65% KP
29,712
26% share
15,334g
183 CS · 5.4/m
Cleanse#miri
Aphelios · ADC
11 / 11 / 4
37.5% KP
29,538
25.8% share
16,350g
230 CS · 6.8/m
Kite Machine#2015
Thresh · Support
2 / 6 / 23
62.5% KP
7,536
6.6% share
10,247g
22 CS · 0.7/m
Red side
VictoryLesbian princess#UwU
Urgot · Top
5 / 7 / 4
25.7% KP
25,583
18.2% share
13,840g
230 CS · 6.8/m
HOPE#EVE
Evelynn · Jungle
5 / 14 / 14
54.3% KP
30,417
21.7% share
12,827g
144 CS · 4.3/m
Phantasm#TWTV0
Akshan · Mid
16 / 5 / 10
74.3% KP
53,422
38% share
20,217g
313 CS · 9.3/m
kappachungus#won
Twitch · ADC
9 / 8 / 9
51.4% KP
18,948
13.5% share
16,860g
272 CS · 8.1/m
Évangelyne#BELGE
Yuumi · Support
0 / 6 / 24
68.6% KP
12,031
8.6% share
10,076g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
