Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 102 days ago
3 / 6 / 12
K / D / A
44.1%
Kill participation
570.6
Damage / min
8,410g
319.6 gold / min
87
50 placed · 7 cleared
37
1.4 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Helyanweeee#Jis
Vayne · Top
7 / 7 / 4
28.2% KP
17,569
17.1% share
11,560g
200 CS · 7.6/m
Lapishorcux#EUW
Hecarim · Jungle
9 / 5 / 14
59% KP
18,905
18.5% share
14,836g
244 CS · 9.3/m
Posty#Herta
Ahri · Mid
8 / 6 / 9
43.6% KP
35,144
34.3% share
12,511g
182 CS · 6.9/m
kappachungus#won
Twitch · ADC
11 / 6 / 5
41% KP
15,148
14.8% share
13,453g
164 CS · 6.2/m
Cadde59A#59A
Camille · Support
4 / 10 / 17
53.8% KP
15,687
15.3% share
9,595g
16 CS · 0.6/m
Red side
DefeatLesbian princess#UwU
Kennen · Top
7 / 10 / 6
38.2% KP
21,849
22% share
10,301g
150 CS · 5.7/m
HOPE#EVE
Evelynn · Jungle
4 / 10 / 14
52.9% KP
17,362
17.5% share
9,703g
139 CS · 5.3/m
ttv fabeaneuw#0000
Yone · Mid
10 / 6 / 7
50% KP
21,682
21.8% share
13,377g
207 CS · 7.9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
10 / 7 / 9
55.9% KP
23,347
23.5% share
13,755g
183 CS · 7/m
ttv mentosslol#GRE
Poppy · Support
3 / 6 / 12
44.1% KP
15,016
15.1% share
8,410g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
