Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 101 days ago
2 / 6 / 5
K / D / A
63.6%
Kill participation
721.6
Damage / min
8,085g
374.9 gold / min
20
7 placed · 6 cleared
182
8.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHG kpR#ZAZUN
K'Sante · Top
8 / 1 / 5
48.1% KP
19,776
26.7% share
11,756g
180 CS · 8.3/m
Sanjaya z Lehii#JSM
Sylas · Jungle
7 / 2 / 7
51.9% KP
18,043
24.3% share
12,085g
178 CS · 8.3/m
KC NEXT MIDKING#PANDA
Anivia · Mid
8 / 0 / 9
63% KP
16,693
22.5% share
10,885g
188 CS · 8.7/m
Bozo le cl0wn#KEKW
Sivir · ADC
3 / 3 / 10
48.1% KP
13,798
18.6% share
11,056g
193 CS · 8.9/m
noobsuppp#noob
Lulu · Support
1 / 5 / 17
66.7% KP
5,856
7.9% share
6,902g
19 CS · 0.9/m
Red side
DefeatGoBGG#GoBGG
Kled · Top
0 / 7 / 3
27.3% KP
12,767
21.9% share
7,816g
187 CS · 8.7/m
Carmine#6037
Graves · Jungle
2 / 6 / 4
54.5% KP
10,136
17.4% share
8,521g
168 CS · 7.8/m
ttv mentosslol#GRE
Jayce · Mid
2 / 6 / 5
63.6% KP
15,562
26.6% share
8,085g
182 CS · 8.4/m
NoGodComplex#back
Mel · ADC
4 / 4 / 1
45.5% KP
11,630
19.9% share
7,994g
167 CS · 7.7/m
SpatialAwareness#macro
Nami · Support
3 / 4 / 4
63.6% KP
8,315
14.2% share
6,166g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
