Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 101 days ago
7 / 6 / 14
K / D / A
50%
Kill participation
851.5
Damage / min
13,086g
426.3 gold / min
19
5 placed · 5 cleared
224
7.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGarnburgha#9751
Gwen · Top
6 / 10 / 5
37.9% KP
27,796
24.8% share
13,117g
198 CS · 6.4/m
lifetime#zoer
Rek'Sai · Jungle
6 / 10 / 10
55.2% KP
22,864
20.4% share
13,537g
161 CS · 5.2/m
PRIME 2HRZ#AM2PM
Yone · Mid
5 / 4 / 9
48.3% KP
23,522
20.9% share
13,815g
266 CS · 8.7/m
Rayito#EUW
Syndra · ADC
7 / 8 / 7
48.3% KP
21,886
19.5% share
16,279g
259 CS · 8.4/m
MRO#ZKU
Camille · Support
5 / 11 / 14
65.5% KP
16,232
14.5% share
10,789g
28 CS · 0.9/m
Red side
VictoryAitchAre#6767
Jax · Top
17 / 4 / 8
59.5% KP
43,249
32.2% share
17,595g
213 CS · 6.9/m
zng zng zng#11111
Jarvan IV · Jungle
7 / 4 / 26
78.6% KP
22,135
16.5% share
15,874g
223 CS · 7.3/m
ttv mentosslol#GRE
Ahri · Mid
7 / 6 / 14
50% KP
26,140
19.5% share
13,086g
224 CS · 7.3/m
Kite Machine#2015
Kai'Sa · ADC
9 / 7 / 10
45.2% KP
30,849
23% share
18,124g
280 CS · 9.1/m
FIZZKING#111
Nautilus · Support
2 / 8 / 25
64.3% KP
11,844
8.8% share
10,827g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
