Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 93 days ago
8 / 6 / 6
K / D / A
60.9%
Kill participation
580.1
Damage / min
13,499g
495.7 gold / min
31
11 placed · 3 cleared
234
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatavarice61#51483
K'Sante · Top
2 / 2 / 7
42.9% KP
16,261
20% share
9,885g
211 CS · 7.7/m
GeorgeDroydus#fent
Hecarim · Jungle
11 / 7 / 8
90.5% KP
26,023
32% share
12,708g
163 CS · 6/m
Fred#yuki
Galio · Mid
2 / 6 / 9
52.4% KP
15,209
18.7% share
9,964g
224 CS · 8.2/m
KED1111111#1310
Lucian · ADC
5 / 5 / 6
52.4% KP
17,210
21.1% share
13,061g
266 CS · 9.8/m
TTV Mandarynnn#guwno
Yuumi · Support
1 / 3 / 13
66.7% KP
6,671
8.2% share
7,099g
22 CS · 0.8/m
Red side
Victoryunforgiven#12321
Gnar · Top
3 / 2 / 1
17.4% KP
15,820
17.2% share
11,284g
252 CS · 9.3/m
detdert mid acc#RANK1
Viego · Jungle
10 / 3 / 12
95.7% KP
43,379
47.1% share
17,611g
251 CS · 9.2/m
ttv mentosslol#GRE
Locke · Mid
8 / 6 / 6
60.9% KP
15,799
17.2% share
13,499g
234 CS · 8.6/m
GALA RULER AEON#EUW
Syndra · ADC
1 / 5 / 8
39.1% KP
12,606
13.7% share
12,107g
245 CS · 9/m
Dongfang Yuechu#Dao
Amumu · Support
1 / 6 / 7
34.8% KP
4,414
4.8% share
7,377g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
