Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 91 days ago
7 / 1 / 4
K / D / A
33.3%
Kill participation
915.5
Damage / min
12,864g
504.5 gold / min
21
4 placed · 5 cleared
265
10.4 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoGodComplex#back
Malphite · Top
8 / 3 / 2
30.3% KP
23,610
20.6% share
12,192g
225 CS · 8.8/m
Rabble Arouser#EUW
Kha'Zix · Jungle
14 / 3 / 6
60.6% KP
37,840
33.1% share
14,392g
193 CS · 7.6/m
ttv mentosslol#GRE
Annie · Mid
7 / 1 / 4
33.3% KP
23,345
20.4% share
12,864g
265 CS · 10.4/m
TwTv CastFM#Puff
Jhin · ADC
2 / 6 / 9
33.3% KP
16,317
14.3% share
12,186g
212 CS · 8.3/m
MaizenDaeda#veke
Tahm Kench · Support
2 / 5 / 12
42.4% KP
13,280
11.6% share
8,511g
29 CS · 1.1/m
Red side
DefeatSimpli#000
Kled · Top
2 / 5 / 2
22.2% KP
12,615
16.8% share
11,549g
217 CS · 8.5/m
fallen#0527
Jarvan IV · Jungle
2 / 7 / 7
50% KP
10,122
13.4% share
9,316g
172 CS · 6.7/m
improver mqawd#2998
Akali · Mid
2 / 4 / 2
22.2% KP
8,879
11.8% share
9,015g
213 CS · 8.4/m
METROMAN#EUW01
Xayah · ADC
3 / 8 / 7
55.6% KP
24,987
33.2% share
11,943g
225 CS · 8.8/m
G2 Caps#1323
Locke · Support
9 / 9 / 4
72.2% KP
18,689
24.8% share
10,294g
63 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
