Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 91 days ago
9 / 3 / 5
K / D / A
50%
Kill participation
730.5
Damage / min
14,177g
544.6 gold / min
19
6 placed · 3 cleared
250
9.6 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystardewvalley67#EUW
Jax · Top
7 / 5 / 7
50% KP
25,579
26.6% share
13,266g
212 CS · 8.1/m
G2 SkewMond#3327
Xin Zhao · Jungle
4 / 2 / 15
67.9% KP
21,649
22.5% share
13,245g
210 CS · 8.1/m
ttv mentosslol#GRE
Locke · Mid
9 / 3 / 5
50% KP
19,018
19.7% share
14,177g
250 CS · 9.6/m
unforgiven#12321
Tristana · ADC
5 / 4 / 6
39.3% KP
19,960
20.7% share
14,345g
255 CS · 9.8/m
Phantasm#TWTV0
Pyke · Support
3 / 3 / 12
53.6% KP
10,095
10.5% share
8,839g
14 CS · 0.5/m
Red side
DefeatBATMAN ALGERIEN#FEET
Ambessa · Top
3 / 5 / 6
52.9% KP
19,038
25.3% share
11,799g
263 CS · 10.1/m
Kokoro#1206
Nidalee · Jungle
5 / 6 / 5
58.8% KP
11,675
15.5% share
10,909g
192 CS · 7.4/m
2eveu#CNNO1
Sylas · Mid
5 / 6 / 5
58.8% KP
19,530
25.9% share
10,525g
184 CS · 7.1/m
nihongo#sun
Jhin · ADC
3 / 4 / 8
64.7% KP
16,390
21.7% share
10,665g
214 CS · 8.2/m
regate#EUW12
Nautilus · Support
1 / 7 / 10
64.7% KP
8,750
11.6% share
6,820g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
