Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 91 days ago
4 / 3 / 3
K / D / A
29.2%
Kill participation
597.7
Damage / min
13,365g
420.1 gold / min
19
12 placed · 1 cleared
296
9.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTea#2299
Sett · Top
2 / 6 / 4
15% KP
14,665
9.7% share
11,719g
255 CS · 8/m
G2 SkewMond#3327
Jayce · Jungle
14 / 6 / 9
57.5% KP
46,590
30.9% share
18,984g
252 CS · 7.9/m
Yozora#211
LeBlanc · Mid
12 / 6 / 13
62.5% KP
42,902
28.4% share
14,961g
189 CS · 5.9/m
unforgiven#12321
Syndra · ADC
10 / 4 / 7
42.5% KP
29,025
19.2% share
17,958g
285 CS · 9/m
can we click#tysm
Bard · Support
2 / 2 / 24
65% KP
17,824
11.8% share
10,911g
30 CS · 0.9/m
Red side
Defeatttv mentosslol#GRE
Anivia · Top
4 / 3 / 3
29.2% KP
19,016
17.9% share
13,365g
296 CS · 9.3/m
detdert jg acc#RANK1
Jarvan IV · Jungle
3 / 9 / 9
50% KP
13,834
13% share
12,474g
214 CS · 6.7/m
404 Sunatchi#MID
Aurora · Mid
4 / 8 / 5
37.5% KP
21,728
20.4% share
12,081g
229 CS · 7.2/m
SLENDOOOO#DAC
Draven · ADC
11 / 12 / 3
58.3% KP
39,824
37.4% share
18,811g
241 CS · 7.6/m
SHG Black Orchid#001
Nami · Support
2 / 8 / 13
62.5% KP
12,082
11.3% share
9,222g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
