Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 90 days ago
18 / 2 / 9
K / D / A
73%
Kill participation
1,280.5
Damage / min
13,821g
594.9 gold / min
26
4 placed · 8 cleared
195
8.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryelijah#5786
Aatrox · Top
3 / 5 / 7
27% KP
19,791
19.7% share
9,973g
200 CS · 8.6/m
F1458448#13366
Briar · Jungle
11 / 0 / 17
75.7% KP
25,275
25.2% share
13,490g
196 CS · 8.4/m
ttv mentosslol#GRE
Locke · Mid
18 / 2 / 9
73% KP
29,750
29.6% share
13,821g
195 CS · 8.4/m
elektrikgittiknk#EUW
Swain · ADC
2 / 2 / 13
40.5% KP
15,777
15.7% share
11,236g
222 CS · 9.6/m
twtv laabuk#0124
Lulu · Support
3 / 3 / 22
67.6% KP
9,817
9.8% share
8,843g
43 CS · 1.9/m
Red side
DefeatSad#Puss
Tryndamere · Top
5 / 9 / 1
54.5% KP
22,554
38.7% share
11,635g
224 CS · 9.6/m
Dear Bruce#011
Lee Sin · Jungle
2 / 8 / 1
27.3% KP
9,082
15.6% share
7,581g
129 CS · 5.6/m
Simpli#000
Anivia · Mid
1 / 7 / 3
36.4% KP
12,539
21.5% share
7,761g
167 CS · 7.2/m
Aristotelis#GRE
Samira · ADC
2 / 7 / 0
18.2% KP
8,272
14.2% share
8,400g
174 CS · 7.5/m
Miralis Funesto#MH3U
Yuumi · Support
1 / 6 / 3
36.4% KP
5,897
10.1% share
7,101g
3 CS · 0.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
