Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 90 days ago
9 / 6 / 4
K / D / A
65%
Kill participation
774.3
Damage / min
12,372g
453.7 gold / min
30
9 placed · 5 cleared
189
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnothing matters#pain
Viktor · Top
1 / 4 / 4
25% KP
21,140
24.8% share
9,955g
232 CS · 8.5/m
Skeanz#Neil
Qiyana · Jungle
2 / 8 / 6
40% KP
13,619
16% share
10,454g
213 CS · 7.8/m
ttv mentosslol#GRE
Locke · Mid
9 / 6 / 4
65% KP
21,112
24.8% share
12,372g
189 CS · 6.9/m
Chill1000#larry
Ashe · ADC
2 / 6 / 14
80% KP
18,566
21.8% share
11,226g
195 CS · 7.2/m
ALBANIAN#iLevi
Pyke · Support
6 / 10 / 9
75% KP
10,694
12.6% share
9,362g
26 CS · 1/m
Red side
VictoryKokoro#1206
Twisted Fate · Top
1 / 2 / 10
32.4% KP
8,067
10.2% share
10,454g
190 CS · 7/m
JG top boy#lync1
Trundle · Jungle
7 / 4 / 14
61.8% KP
15,238
19.4% share
13,196g
199 CS · 7.3/m
eeZaZ#333
Sylas · Mid
12 / 3 / 9
61.8% KP
17,681
22.5% share
13,423g
196 CS · 7.2/m
SLY Wakz#SLY
Caitlyn · ADC
12 / 5 / 5
50% KP
26,348
33.5% share
16,192g
257 CS · 9.4/m
Poro with Cookie#EUW
Bard · Support
2 / 6 / 23
73.5% KP
11,392
14.5% share
9,056g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
