Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 90 days ago
5 / 8 / 3
K / D / A
53.3%
Kill participation
624.5
Damage / min
9,044g
375.3 gold / min
18
3 placed · 6 cleared
177
7.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryG2 BrokenBlade#1918
Gnar · Top
4 / 2 / 10
43.8% KP
29,997
28.5% share
11,268g
215 CS · 8.9/m
G2 SkewMond#3327
Brand · Jungle
5 / 3 / 13
56.3% KP
21,090
20% share
11,867g
210 CS · 8.7/m
Marty Supreme#BEAST
Ahri · Mid
13 / 3 / 5
56.3% KP
23,731
22.5% share
12,364g
184 CS · 7.6/m
Chill1000#larry
Ashe · ADC
9 / 3 / 7
50% KP
21,773
20.7% share
15,426g
227 CS · 9.4/m
sootrebor#minia
Seraphine · Support
1 / 4 / 13
43.8% KP
8,794
8.3% share
7,563g
42 CS · 1.7/m
Red side
DefeatMakkor#EUW
Ornn · Top
0 / 5 / 3
20% KP
10,078
17.6% share
7,371g
172 CS · 7.1/m
race my mind#drake
Graves · Jungle
7 / 6 / 4
73.3% KP
16,414
28.6% share
11,953g
151 CS · 6.3/m
ttv mentosslol#GRE
Sylas · Mid
5 / 8 / 3
53.3% KP
15,050
26.3% share
9,044g
177 CS · 7.3/m
S16 CIRCUS OWNER#RESET
Taliyah · ADC
2 / 7 / 3
33.3% KP
8,487
14.8% share
8,682g
182 CS · 7.6/m
UIC Bardie3#0711
Bard · Support
1 / 6 / 6
46.7% KP
7,280
12.7% share
6,167g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
