Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 89 days ago
2 / 7 / 9
K / D / A
33.3%
Kill participation
747.5
Damage / min
14,995g
389.3 gold / min
38
9 placed · 6 cleared
328
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHazel#20 10
Zaahen · Top
4 / 5 / 12
59.3% KP
24,586
16.4% share
14,634g
268 CS · 7/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
4 / 10 / 11
55.6% KP
23,227
15.5% share
15,970g
297 CS · 7.7/m
improver mqawd#2998
Ahri · Mid
9 / 8 / 12
77.8% KP
34,394
23% share
17,531g
260 CS · 6.8/m
Chill1000#larry
Ezreal · ADC
9 / 6 / 9
66.7% KP
59,587
39.8% share
22,577g
380 CS · 9.9/m
ΚΤΕΛ Σπάρτης#23100
Milio · Support
1 / 4 / 22
85.2% KP
8,031
5.4% share
10,641g
13 CS · 0.3/m
Red side
Victoryttv mentosslol#GRE
Gnar · Top
2 / 7 / 9
33.3% KP
28,790
17% share
14,995g
328 CS · 8.5/m
sknahS#rory
Lillia · Jungle
7 / 6 / 14
63.6% KP
31,542
18.6% share
16,437g
280 CS · 7.3/m
Phantasm#TWTV0
Akshan · Mid
16 / 6 / 9
75.8% KP
54,359
32% share
20,075g
314 CS · 8.2/m
sandbinafan#YURI
Kog'Maw · ADC
7 / 5 / 10
51.5% KP
50,998
30% share
20,065g
357 CS · 9.3/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 3 / 23
72.7% KP
4,050
2.4% share
11,196g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
