Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 88 days ago
1 / 8 / 5
K / D / A
24%
Kill participation
562.4
Damage / min
13,714g
413.1 gold / min
24
3 placed · 12 cleared
320
9.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryheyheyhey123#EUW
Jayce · Top
2 / 7 / 7
19.6% KP
26,291
18.6% share
14,800g
297 CS · 8.9/m
xhtao#3100
Lee Sin · Jungle
15 / 2 / 9
52.2% KP
25,116
17.8% share
17,979g
254 CS · 7.7/m
DASHKAI#00000
Syndra · Mid
13 / 4 / 13
56.5% KP
41,672
29.5% share
17,396g
277 CS · 8.3/m
ttv ronaldoo#1234
Mel · ADC
13 / 8 / 10
50% KP
32,065
22.7% share
16,754g
254 CS · 7.7/m
twtv CruncyWM#WHITE
Zaahen · Support
3 / 4 / 24
58.7% KP
16,203
11.5% share
12,221g
50 CS · 1.5/m
Red side
DefeatSMRADOCH ROBO#EUW
Ambessa · Top
7 / 9 / 6
52% KP
32,786
25.6% share
15,112g
249 CS · 7.5/m
Bobsbag#EUW
Gragas · Jungle
4 / 11 / 7
44% KP
18,880
14.8% share
13,030g
190 CS · 5.7/m
Yuta Okkotsu#BOAT
Viktor · Mid
3 / 11 / 8
44% KP
34,852
27.2% share
12,500g
241 CS · 7.3/m
ttv mentosslol#GRE
Miss Fortune · ADC
1 / 8 / 5
24% KP
18,672
14.6% share
13,714g
320 CS · 9.6/m
Shoi Ming#EUW
Zoe · Support
10 / 8 / 1
44% KP
22,726
17.8% share
13,709g
56 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
