Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 85 days ago
3 / 4 / 3
K / D / A
37.5%
Kill participation
698.8
Damage / min
10,144g
453.2 gold / min
18
8 placed · 0 cleared
240
10.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv mentosslol#GRE
Jayce · Top
3 / 4 / 3
37.5% KP
15,641
25.3% share
10,144g
240 CS · 10.7/m
LastB#TUN3K
Sylas · Jungle
6 / 6 / 3
56.3% KP
13,332
21.5% share
8,875g
122 CS · 5.5/m
sad FGE#UwU
Olaf · Mid
1 / 6 / 3
25% KP
11,304
18.3% share
7,642g
168 CS · 7.5/m
send me an angel#her
Draven · ADC
5 / 9 / 2
43.8% KP
16,525
26.7% share
11,095g
138 CS · 6.2/m
aaaaaaaaaa#6767
Pyke · Support
1 / 11 / 4
31.3% KP
5,083
8.2% share
5,668g
22 CS · 1/m
Red side
VictoryNoyea#1337
Aurora · Top
3 / 4 / 7
27.8% KP
9,737
11.6% share
8,560g
147 CS · 6.6/m
HECARIZZMATIC#SPEED
Hecarim · Jungle
10 / 1 / 2
33.3% KP
13,867
16.5% share
12,861g
223 CS · 10/m
TwTv SharonMirza#99999
Ekko · Mid
12 / 0 / 1
36.1% KP
19,860
23.6% share
13,640g
252 CS · 11.3/m
SLENDOOOO#DAC
Varus · ADC
11 / 7 / 14
69.4% KP
28,495
33.9% share
13,406g
189 CS · 8.4/m
Sergeant Sona#KJP
Sona · Support
0 / 4 / 27
75% KP
12,061
14.4% share
8,316g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
