Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 84 days ago
18 / 2 / 4
K / D / A
61.1%
Kill participation
1,124.1
Damage / min
14,936g
612.1 gold / min
24
5 placed · 5 cleared
202
8.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv SharonMirza#99999
Akali · Top
4 / 2 / 8
33.3% KP
13,989
15% share
9,886g
194 CS · 8/m
Dear Bruce#011
Jarvan IV · Jungle
2 / 4 / 15
47.2% KP
11,513
12.3% share
9,939g
156 CS · 6.4/m
ttv mentosslol#GRE
Locke · Mid
18 / 2 / 4
61.1% KP
27,429
29.4% share
14,936g
202 CS · 8.3/m
detdert adc acc#RANK1
Ezreal · ADC
7 / 2 / 10
47.2% KP
20,375
21.9% share
13,598g
200 CS · 8.2/m
城郊牧笛声#0404
Camille · Support
5 / 6 / 17
61.1% KP
19,930
21.4% share
9,521g
24 CS · 1/m
Red side
Defeatbro#han
Yasuo · Top
6 / 4 / 1
43.8% KP
20,969
27.2% share
10,120g
194 CS · 8/m
Cheburashka#Ace
Nunu & Willump · Jungle
4 / 7 / 7
68.8% KP
16,397
21.3% share
9,993g
149 CS · 6.1/m
twtv laabuk#0124
Orianna · Mid
3 / 8 / 3
37.5% KP
14,467
18.8% share
9,446g
193 CS · 7.9/m
夜snowpoem#love
Kalista · ADC
2 / 12 / 6
50% KP
20,382
26.5% share
9,687g
160 CS · 6.6/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 5 / 9
62.5% KP
4,828
6.3% share
7,008g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
