Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 84 days ago
7 / 5 / 4
K / D / A
47.8%
Kill participation
751.8
Damage / min
13,053g
422.2 gold / min
33
12 placed · 4 cleared
275
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTea#2299
Vladimir · Top
5 / 6 / 5
43.5% KP
27,220
24.5% share
13,891g
294 CS · 9.5/m
Catistic#grimm
Hecarim · Jungle
4 / 10 / 11
65.2% KP
23,057
20.8% share
13,240g
212 CS · 6.9/m
ttv mentosslol#GRE
Jayce · Mid
7 / 5 / 4
47.8% KP
23,244
20.9% share
13,053g
275 CS · 8.9/m
xiaolongxia#3223
Viktor · ADC
7 / 8 / 6
56.5% KP
28,229
25.4% share
14,643g
251 CS · 8.1/m
OneƒorOne#CHALL
Nautilus · Support
0 / 13 / 10
43.5% KP
9,358
8.4% share
7,441g
33 CS · 1.1/m
Red side
VictoryJavier#RITO
Zoe · Top
6 / 3 / 12
42.9% KP
36,163
24.7% share
14,570g
258 CS · 8.3/m
Red block#999
Lee Sin · Jungle
10 / 6 / 14
57.1% KP
26,916
18.4% share
15,873g
230 CS · 7.4/m
last samurai#Hansu
Yasuo · Mid
8 / 4 / 7
35.7% KP
23,503
16% share
15,624g
288 CS · 9.3/m
Mauki#999
Kai'Sa · ADC
10 / 2 / 12
52.4% KP
38,143
26% share
17,973g
291 CS · 9.4/m
Thumbs Down#4847
Camille · Support
8 / 8 / 10
42.9% KP
21,926
15% share
11,016g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
