Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 83 days ago
13 / 3 / 12
K / D / A
59.5%
Kill participation
1,414.9
Damage / min
18,481g
531.1 gold / min
38
15 placed · 8 cleared
328
9.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfemboy#89685
Karthus · Top
13 / 12 / 10
54.8% KP
46,733
27.1% share
14,349g
198 CS · 5.7/m
IC XC NI KA#VASSA
Ambessa · Jungle
6 / 5 / 19
59.5% KP
32,000
18.5% share
16,606g
278 CS · 8/m
ttv mentosslol#GRE
Jayce · Mid
13 / 3 / 12
59.5% KP
49,238
28.5% share
18,481g
328 CS · 9.4/m
tukaan#tukan
Ezreal · ADC
7 / 8 / 10
40.5% KP
32,401
18.8% share
18,055g
272 CS · 7.8/m
Haurne#EUW
Taliyah · Support
3 / 6 / 15
42.9% KP
12,165
7.1% share
10,787g
40 CS · 1.1/m
Red side
Defeatdetdert adc acc#RANK1
Zaahen · Top
3 / 11 / 7
29.4% KP
17,156
13% share
12,787g
265 CS · 7.6/m
Erling Haaland#tukan
Lee Sin · Jungle
6 / 5 / 16
64.7% KP
22,058
16.7% share
14,754g
221 CS · 6.4/m
last samurai#Hansu
Zed · Mid
2 / 9 / 11
38.2% KP
34,487
26.1% share
14,073g
234 CS · 6.7/m
Become Wind#sven
Camille · ADC
7 / 10 / 9
47.1% KP
24,135
18.3% share
14,041g
219 CS · 6.3/m
LeChase#EUW
LeBlanc · Support
16 / 7 / 6
64.7% KP
34,305
26% share
16,549g
64 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
