Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 82 days ago
8 / 9 / 8
K / D / A
47.1%
Kill participation
938.1
Damage / min
16,638g
503.7 gold / min
20
9 placed · 1 cleared
271
8.2 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv mentosslol#GRE
Ambessa · Top
8 / 9 / 8
47.1% KP
30,987
22.8% share
16,638g
271 CS · 8.2/m
sknahS#rory
Naafiri · Jungle
8 / 6 / 14
64.7% KP
33,752
24.9% share
15,580g
224 CS · 6.8/m
Percy Magic#1234
Locke · Mid
8 / 7 / 6
41.2% KP
22,801
16.8% share
15,539g
259 CS · 7.8/m
Frezzer#YoRHa
Jhin · ADC
8 / 3 / 5
38.2% KP
38,145
28.1% share
17,481g
305 CS · 9.2/m
SpatialAwareness#macro
Janna · Support
2 / 7 / 12
41.2% KP
10,039
7.4% share
9,677g
28 CS · 0.8/m
Red side
DefeatLalle#Lalle
Anivia · Top
7 / 10 / 8
46.9% KP
27,816
22.7% share
12,765g
225 CS · 6.8/m
Yukino7#cat
Jarvan IV · Jungle
8 / 10 / 12
62.5% KP
23,280
19% share
13,614g
200 CS · 6.1/m
Yuta Okkotsu#BOAT
Syndra · Mid
14 / 3 / 6
62.5% KP
42,156
34.5% share
20,893g
327 CS · 9.9/m
WannaBeHappy#Birki
Ezreal · ADC
3 / 8 / 3
18.8% KP
20,102
16.4% share
12,305g
228 CS · 6.9/m
obscure supp#0426
Karma · Support
0 / 3 / 13
40.6% KP
8,980
7.3% share
8,361g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
