Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 81 days ago
6 / 8 / 10
K / D / A
41%
Kill participation
856.5
Damage / min
16,248g
471.9 gold / min
37
6 placed · 10 cleared
298
8.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWompwomp#wub
Aurora · Top
8 / 9 / 3
26.8% KP
25,866
17.1% share
13,123g
221 CS · 6.4/m
ShakkOma#N94
Shaco · Jungle
7 / 5 / 12
46.3% KP
26,357
17.4% share
16,197g
263 CS · 7.6/m
ヘレヘレヘレヘレヘレヘレヘレヘレ#ヘレヘレ
Azir · Mid
12 / 9 / 7
46.3% KP
50,133
33.1% share
16,453g
294 CS · 8.5/m
Smietanek#CHOOM
Ekko · ADC
8 / 8 / 16
58.5% KP
27,412
18.1% share
16,655g
262 CS · 7.6/m
Très nul est con#Golem
Camille · Support
6 / 8 / 13
46.3% KP
21,658
14.3% share
11,471g
52 CS · 1.5/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
10 / 2 / 6
41% KP
34,001
24.4% share
17,921g
329 CS · 9.6/m
RuinedForIsolde#2009
Viego · Jungle
12 / 8 / 8
51.3% KP
30,789
22.1% share
16,815g
237 CS · 6.9/m
ttv mentosslol#GRE
Sylas · Mid
6 / 8 / 10
41% KP
29,493
21.1% share
16,248g
298 CS · 8.7/m
Tsiper#akos
Ziggs · ADC
7 / 13 / 8
38.5% KP
33,916
24.3% share
18,861g
278 CS · 8.1/m
RobJi#EUW
Shen · Support
4 / 10 / 18
56.4% KP
11,419
8.2% share
11,766g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
