Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 81 days ago
19 / 7 / 3
K / D / A
62.9%
Kill participation
1,347.7
Damage / min
14,550g
579.7 gold / min
16
7 placed · 1 cleared
189
7.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiguel Diaz#CKWIN
Renekton · Top
6 / 3 / 8
40% KP
22,639
22.8% share
13,502g
245 CS · 9.8/m
Rhilech#15105
Jarvan IV · Jungle
4 / 1 / 17
60% KP
18,362
18.5% share
12,507g
209 CS · 8.3/m
ttv mentosslol#GRE
Locke · Mid
19 / 7 / 3
62.9% KP
33,827
34% share
14,550g
189 CS · 7.5/m
NOT OVER#MUTED
Syndra · ADC
5 / 4 / 5
28.6% KP
17,180
17.3% share
11,814g
187 CS · 7.5/m
PCS Moule frite#MIAM
Alistar · Support
1 / 3 / 19
57.1% KP
7,385
7.4% share
7,842g
9 CS · 0.4/m
Red side
DefeatErwin Ubych#nvid
Trundle · Top
5 / 8 / 0
29.4% KP
21,583
28.8% share
11,314g
193 CS · 7.7/m
Anafo#789
Ekko · Jungle
0 / 8 / 4
23.5% KP
7,141
9.5% share
8,250g
167 CS · 6.7/m
detdert mid acc#RANK1
Qiyana · Mid
5 / 8 / 2
41.2% KP
17,579
23.5% share
10,510g
180 CS · 7.2/m
detdert adc acc#RANK1
Cassiopeia · ADC
5 / 4 / 2
41.2% KP
20,118
26.8% share
11,579g
235 CS · 9.4/m
ALBANIAN#iLevi
Rakan · Support
2 / 7 / 5
41.2% KP
8,522
11.4% share
6,860g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
