Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 80 days ago
5 / 8 / 9
K / D / A
51.9%
Kill participation
864.6
Damage / min
10,648g
399.3 gold / min
6
4 placed · 1 cleared
200
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWhirlwind Yasuo#ttv
Yone · Top
5 / 6 / 10
34.1% KP
23,784
19.9% share
10,843g
211 CS · 7.9/m
Corvo Attano#11111
Shyvana · Jungle
14 / 1 / 11
56.8% KP
28,590
23.9% share
17,595g
226 CS · 8.5/m
zng zng zng#11111
Quinn · Mid
13 / 10 / 9
50% KP
27,177
22.8% share
12,619g
140 CS · 5.3/m
Carl Friedrich#Gauß
Viktor · ADC
6 / 7 / 17
52.3% KP
26,245
22% share
13,320g
177 CS · 6.6/m
Red block#999
Rell · Support
6 / 3 / 23
65.9% KP
13,629
11.4% share
10,768g
40 CS · 1.5/m
Red side
DefeatFrank Lundy#AGENT
Jayce · Top
2 / 6 / 8
37% KP
14,991
16.3% share
11,486g
238 CS · 8.9/m
KC Yiken#1111
Lee Sin · Jungle
10 / 7 / 3
48.1% KP
17,649
19.2% share
13,322g
208 CS · 7.8/m
ttv mentosslol#GRE
Cassiopeia · Mid
5 / 8 / 9
51.9% KP
23,057
25% share
10,648g
200 CS · 7.5/m
Insightful#6000
Karthus · ADC
4 / 12 / 6
37% KP
26,912
29.2% share
11,058g
198 CS · 7.4/m
Malevolence#HAZE
Leona · Support
6 / 11 / 11
63% KP
9,480
10.3% share
9,504g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
