Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 79 days ago
4 / 3 / 11
K / D / A
55.6%
Kill participation
1,260.6
Damage / min
10,363g
493.5 gold / min
12
7 placed · 2 cleared
174
8.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Jayce · Top
5 / 6 / 5
37% KP
21,210
21.4% share
9,631g
170 CS · 8.1/m
tommy vercetti#252
Locke · Jungle
8 / 4 / 6
51.9% KP
18,369
18.5% share
10,797g
171 CS · 8.1/m
ttv mentosslol#GRE
Tristana · Mid
4 / 3 / 11
55.6% KP
26,473
26.7% share
10,363g
174 CS · 8.3/m
KC NEXT ADKING#EUW
Mel · ADC
8 / 3 / 5
48.1% KP
20,199
20.4% share
11,472g
186 CS · 8.9/m
Sergeant Sona#KJP
Sona · Support
2 / 3 / 19
77.8% KP
12,928
13% share
7,778g
18 CS · 0.9/m
Red side
DefeatGovno Smrdljivo#GOVNO
Dr. Mundo · Top
5 / 5 / 5
52.6% KP
13,377
24.3% share
9,497g
159 CS · 7.6/m
Buggy2v9#EUW
Warwick · Jungle
5 / 5 / 5
52.6% KP
11,079
20.2% share
8,687g
124 CS · 5.9/m
Marek Brazda1#DOG
Galio · Mid
2 / 4 / 7
47.4% KP
12,277
22.3% share
8,229g
188 CS · 9/m
MetroArcher#EUW
Caitlyn · ADC
2 / 7 / 5
36.8% KP
9,286
16.9% share
8,280g
143 CS · 6.8/m
Sunfyre#Gold
Elise · Support
5 / 6 / 7
63.2% KP
8,957
16.3% share
7,372g
37 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
