Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 78 days ago
12 / 8 / 0
K / D / A
52.2%
Kill participation
934.8
Damage / min
11,934g
454.1 gold / min
12
3 placed · 1 cleared
183
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZINKA#1234
Sejuani · Top
0 / 9 / 8
34.8% KP
12,519
16.5% share
7,844g
144 CS · 5.5/m
legacy#0206
Talon · Jungle
5 / 6 / 2
30.4% KP
13,487
17.8% share
12,059g
225 CS · 8.6/m
ttv mentosslol#GRE
Locke · Mid
12 / 8 / 0
52.2% KP
24,569
32.4% share
11,934g
183 CS · 7/m
Cleanse#miri
Kalista · ADC
6 / 7 / 8
60.9% KP
20,321
26.8% share
13,536g
199 CS · 7.6/m
Shenmue#1111
Nautilus · Support
0 / 9 / 9
39.1% KP
4,911
6.5% share
6,756g
29 CS · 1.1/m
Red side
VictoryMarcinator#Grind
Urgot · Top
8 / 3 / 10
46.2% KP
24,824
22.2% share
12,745g
216 CS · 8.2/m
Rabble Arouser#EUW
Quinn · Jungle
17 / 6 / 11
71.8% KP
27,522
24.6% share
15,261g
199 CS · 7.6/m
Stab#6969
Zoe · Mid
10 / 2 / 15
64.1% KP
32,731
29.2% share
11,896g
197 CS · 7.5/m
Creepano#gfghs
Yunara · ADC
3 / 6 / 10
33.3% KP
18,301
16.4% share
11,621g
216 CS · 8.2/m
Sergeant Sona#KJP
Milio · Support
1 / 6 / 21
56.4% KP
8,549
7.6% share
7,903g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
