Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 76 days ago
5 / 1 / 13
K / D / A
52.9%
Kill participation
1,125.4
Damage / min
11,753g
477.8 gold / min
25
11 placed · 2 cleared
232
9.4 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsoothing rain#calm
K'Sante · Top
3 / 8 / 6
45% KP
15,458
20% share
8,547g
150 CS · 6.1/m
legacy#0206
Qiyana · Jungle
5 / 7 / 7
60% KP
13,494
17.5% share
11,363g
172 CS · 7/m
Poro with Cookie#EUW
Xerath · Mid
6 / 4 / 5
55% KP
18,568
24.1% share
10,249g
213 CS · 8.7/m
JDG我会赢PWadking#mio韩服
Tristana · ADC
5 / 6 / 7
60% KP
17,574
22.8% share
12,197g
233 CS · 9.5/m
HMB Click#CPT
Camille · Support
1 / 9 / 11
60% KP
12,012
15.6% share
6,860g
28 CS · 1.1/m
Red side
Victoryshotgunangel#coda
Aatrox · Top
10 / 3 / 3
38.2% KP
24,943
25.5% share
14,191g
204 CS · 8.3/m
GerhardMowinckel#EUW
Udyr · Jungle
6 / 3 / 17
67.6% KP
21,950
22.5% share
12,986g
213 CS · 8.7/m
ttv mentosslol#GRE
Syndra · Mid
5 / 1 / 13
52.9% KP
27,685
28.4% share
11,753g
232 CS · 9.4/m
큰 호랑이#296
Master Yi · ADC
12 / 6 / 5
50% KP
16,769
17.2% share
13,607g
162 CS · 6.6/m
darkchri99#EUW
Lux · Support
1 / 7 / 14
44.1% KP
6,278
6.4% share
7,171g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
