Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 76 days ago
1 / 7 / 3
K / D / A
33.3%
Kill participation
485.4
Damage / min
8,120g
340.7 gold / min
27
5 placed · 5 cleared
164
6.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAd Astra#2154
Aurelion Sol · Top
4 / 4 / 9
40.6% KP
19,948
22.2% share
8,840g
163 CS · 6.8/m
OGreedys#93zer
Ekko · Jungle
4 / 3 / 12
50% KP
16,209
18% share
11,580g
197 CS · 8.3/m
Blackhero1#EUW
Fizz · Mid
13 / 1 / 5
56.3% KP
20,103
22.4% share
12,559g
181 CS · 7.6/m
Ryuk#adc
Xayah · ADC
8 / 3 / 9
53.1% KP
23,953
26.7% share
13,942g
231 CS · 9.7/m
SHRDR#SHRD
Nautilus · Support
3 / 1 / 17
62.5% KP
9,647
10.7% share
8,032g
21 CS · 0.9/m
Red side
DefeatTwTv LadicusVibe#Vayne
Vayne · Top
9 / 6 / 2
91.7% KP
22,789
32.8% share
11,735g
180 CS · 7.6/m
ttv mentosslol#GRE
Lee Sin · Jungle
1 / 7 / 3
33.3% KP
11,569
16.6% share
8,120g
164 CS · 6.9/m
Makkor#EUW
Ornn · Mid
2 / 7 / 1
25% KP
16,055
23.1% share
8,914g
175 CS · 7.3/m
RiverSanzu#Clean
Tristana · ADC
0 / 6 / 0
0% KP
5,981
8.6% share
8,654g
185 CS · 7.8/m
Daryl Dixon#jsn
Vel'Koz · Support
0 / 6 / 4
33.3% KP
13,124
18.9% share
6,308g
62 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
