Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 74 days ago
2 / 6 / 11
K / D / A
38.2%
Kill participation
668.2
Damage / min
14,003g
447.1 gold / min
27
13 placed · 4 cleared
282
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatANTIHERO#EUW
Malphite · Top
1 / 5 / 5
21.4% KP
10,594
11.7% share
10,533g
232 CS · 7.4/m
TwTv CastFM#Puff
Kindred · Jungle
5 / 9 / 9
50% KP
18,985
21% share
13,104g
216 CS · 6.9/m
zwaker#T1WIN
Akali · Mid
8 / 4 / 4
42.9% KP
22,103
24.5% share
13,259g
239 CS · 7.6/m
anakin skywalker#alone
Kai'Sa · ADC
11 / 8 / 5
57.1% KP
21,898
24.3% share
17,310g
240 CS · 7.7/m
Kiedyś Się UDA#NOOB
Elise · Support
3 / 8 / 8
39.3% KP
16,672
18.5% share
10,301g
47 CS · 1.5/m
Red side
VictoryAPC Phosdoq#TUN
Ahri · Top
8 / 4 / 5
38.2% KP
27,808
26.5% share
14,383g
247 CS · 7.9/m
Roller#EUW23
Graves · Jungle
10 / 5 / 2
35.3% KP
23,573
22.5% share
16,652g
278 CS · 8.9/m
ttv mentosslol#GRE
Syndra · Mid
2 / 6 / 11
38.2% KP
20,926
19.9% share
14,003g
282 CS · 9/m
twtv syzyfekk#PLEU
Sion · ADC
3 / 7 / 15
52.9% KP
15,278
14.6% share
13,511g
204 CS · 6.5/m
Botond#BTND
Akshan · Support
11 / 6 / 7
52.9% KP
17,341
16.5% share
13,139g
57 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
