Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 74 days ago
5 / 1 / 5
K / D / A
30.3%
Kill participation
978.9
Damage / min
10,618g
483.7 gold / min
23
7 placed · 4 cleared
221
10.1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv mentosslol#GRE
Jayce · Top
5 / 1 / 5
30.3% KP
21,487
28.4% share
10,618g
221 CS · 10.1/m
O cholera freddy#URUR
Rengar · Jungle
9 / 3 / 6
45.5% KP
15,926
21% share
12,006g
188 CS · 8.6/m
TWTV Peng04#Hanni
Ahri · Mid
13 / 1 / 4
51.5% KP
21,394
28.2% share
11,965g
208 CS · 9.5/m
MajorAlexander1#EUW
Samira · ADC
5 / 1 / 4
27.3% KP
11,635
15.4% share
11,264g
218 CS · 9.9/m
noobsuppp#noob
Nautilus · Support
1 / 2 / 12
39.4% KP
5,347
7.1% share
6,670g
21 CS · 1/m
Red side
DefeatMentalist#Tea
Zaahen · Top
2 / 7 / 2
50% KP
9,981
26.8% share
6,982g
161 CS · 7.3/m
katlifer#2009
Hecarim · Jungle
2 / 5 / 2
50% KP
5,341
14.4% share
8,427g
178 CS · 8.1/m
Desperate Nasus#EUW
Kayle · Mid
1 / 10 / 0
12.5% KP
8,444
22.7% share
6,525g
158 CS · 7.2/m
Opossos#侘 寂
Zilean · ADC
2 / 4 / 0
25% KP
4,152
11.2% share
8,890g
207 CS · 9.4/m
Kral Batuuu#kral
Camille · Support
1 / 7 / 5
75% KP
9,259
24.9% share
6,635g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
