Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 74 days ago
18 / 10 / 6
K / D / A
61.5%
Kill participation
1,116.6
Damage / min
15,848g
451.9 gold / min
27
4 placed · 7 cleared
193
5.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrututt#MAKS
Kog'Maw · Top
8 / 10 / 12
51.3% KP
43,832
29% share
17,109g
239 CS · 6.8/m
eye#qy54
Wukong · Jungle
7 / 8 / 12
48.7% KP
24,246
16% share
14,914g
258 CS · 7.4/m
ttv mentosslol#GRE
Locke · Mid
18 / 10 / 6
61.5% KP
39,157
25.9% share
15,848g
193 CS · 5.5/m
x3nor#008
Zeri · ADC
5 / 6 / 14
48.7% KP
31,911
21.1% share
17,892g
298 CS · 8.5/m
SMRADOCH ZICSSI#EUW
Rakan · Support
1 / 7 / 24
64.1% KP
11,925
7.9% share
11,088g
43 CS · 1.2/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
7 / 11 / 23
73.2% KP
29,833
20.6% share
16,081g
284 CS · 8.1/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
13 / 7 / 19
78% KP
43,097
29.7% share
17,742g
222 CS · 6.3/m
twitch Sixten#Bosse
Riven · Mid
15 / 4 / 10
61% KP
36,399
25.1% share
20,583g
298 CS · 8.5/m
Sw1ft#EUW
Ziggs · ADC
3 / 7 / 17
48.8% KP
23,482
16.2% share
14,703g
249 CS · 7.1/m
SpatialAwareness#macro
Nami · Support
3 / 10 / 19
53.7% KP
12,337
8.5% share
10,213g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
