Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 72 days ago
3 / 5 / 1
K / D / A
14.8%
Kill participation
821.3
Damage / min
10,760g
421.7 gold / min
15
9 placed · 2 cleared
222
8.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDawidsonek#2137
Kog'Maw · Top
7 / 4 / 5
44.4% KP
26,144
24.3% share
14,090g
228 CS · 8.9/m
reformed#LIEXD
Bel'Veth · Jungle
11 / 2 / 4
55.6% KP
30,447
28.3% share
15,602g
236 CS · 9.2/m
ttv mentosslol#GRE
Syndra · Mid
3 / 5 / 1
14.8% KP
20,958
19.5% share
10,760g
222 CS · 8.7/m
YELLOWSUPERCAR87#1481
Kai'Sa · ADC
5 / 6 / 8
48.1% KP
19,905
18.5% share
13,307g
219 CS · 8.6/m
ShadowZerô#2805
Soraka · Support
1 / 4 / 16
63% KP
10,239
9.5% share
8,451g
36 CS · 1.4/m
Red side
DefeatXally#016
Shen · Top
5 / 3 / 7
57.1% KP
11,280
15.2% share
10,271g
186 CS · 7.3/m
Just1Bastard#FRA
Xin Zhao · Jungle
4 / 6 / 8
57.1% KP
13,054
17.6% share
10,096g
185 CS · 7.3/m
zng zng zng#11111
Quinn · Mid
5 / 9 / 2
33.3% KP
16,633
22.5% share
9,389g
189 CS · 7.4/m
azur et asmar#paix
Aurelion Sol · ADC
5 / 5 / 6
52.4% KP
19,434
26.2% share
10,634g
185 CS · 7.3/m
Inverted Enoch#EUW
Neeko · Support
2 / 4 / 9
52.4% KP
13,660
18.4% share
7,013g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
