Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 72 days ago
0 / 8 / 14
K / D / A
40%
Kill participation
342.9
Damage / min
8,255g
267.6 gold / min
104
51 placed · 9 cleared
27
0.9 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBolemtin#2005
Sion · Top
5 / 4 / 12
48.6% KP
24,139
18.4% share
13,711g
238 CS · 7.7/m
Michiel deRuyter#NLNLN
Pantheon · Jungle
8 / 6 / 12
57.1% KP
27,319
20.8% share
12,548g
198 CS · 6.4/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
11 / 7 / 8
54.3% KP
28,802
21.9% share
12,223g
210 CS · 6.8/m
Donna Hamilton#EUW
Senna · ADC
7 / 7 / 16
65.7% KP
29,558
22.5% share
12,508g
164 CS · 5.3/m
undersea light#KAI
Taliyah · Support
4 / 11 / 18
62.9% KP
21,623
16.5% share
11,418g
54 CS · 1.8/m
Red side
VictoryTWTV Wakatito#ESILE
Elise · Top
7 / 4 / 7
40% KP
29,958
17.1% share
11,741g
161 CS · 5.2/m
Zanzarah#1996
Maokai · Jungle
0 / 3 / 16
45.7% KP
34,514
19.8% share
12,048g
233 CS · 7.6/m
HF OMON#FUEGO
Zed · Mid
13 / 11 / 5
51.4% KP
38,451
22% share
15,220g
209 CS · 6.8/m
J1HUIV#000
Caitlyn · ADC
15 / 9 / 6
60% KP
61,235
35% share
19,644g
268 CS · 8.7/m
ttv mentosslol#GRE
Blitzcrank · Support
0 / 8 / 14
40% KP
10,577
6.1% share
8,255g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
