Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 72 days ago
5 / 3 / 10
K / D / A
38.5%
Kill participation
1,161.1
Damage / min
12,494g
435.8 gold / min
21
9 placed · 2 cleared
263
9.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
7 / 2 / 11
46.2% KP
24,990
17.7% share
13,300g
222 CS · 7.7/m
zng zng zng#11111
Quinn · Jungle
10 / 2 / 13
59% KP
32,630
23.1% share
17,348g
259 CS · 9/m
ttv mentosslol#GRE
Cassiopeia · Mid
5 / 3 / 10
38.5% KP
33,284
23.5% share
12,494g
263 CS · 9.2/m
Ryuk#adc
Syndra · ADC
10 / 2 / 13
59% KP
33,595
23.7% share
17,099g
272 CS · 9.5/m
G2 Labrov#8085
Shen · Support
7 / 5 / 26
84.6% KP
17,041
12% share
11,497g
19 CS · 0.7/m
Red side
DefeatBolemtin#2005
Dr. Mundo · Top
0 / 7 / 4
28.6% KP
14,585
15.1% share
11,963g
253 CS · 8.8/m
G2 SkewMond#3327
Maokai · Jungle
4 / 7 / 7
78.6% KP
27,862
28.9% share
12,634g
191 CS · 6.7/m
TwTv BZ EUW#INSHL
Zed · Mid
6 / 7 / 2
57.1% KP
25,710
26.7% share
14,936g
249 CS · 8.7/m
Divine#real7
Kai'Sa · ADC
3 / 9 / 3
42.9% KP
19,776
20.5% share
12,453g
214 CS · 7.5/m
Walid Georgey#EUW
Rell · Support
1 / 9 / 9
71.4% KP
8,382
8.7% share
8,138g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
