Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 71 days ago
6 / 5 / 8
K / D / A
43.8%
Kill participation
957.4
Damage / min
8,942g
405.8 gold / min
17
7 placed · 3 cleared
155
7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypt4#000
Rumble · Top
3 / 3 / 8
34.4% KP
14,973
18% share
10,477g
204 CS · 9.3/m
bipolar#asd
Xin Zhao · Jungle
6 / 2 / 5
34.4% KP
11,933
14.4% share
10,370g
164 CS · 7.4/m
ttv mentosslol#GRE
Sylas · Mid
6 / 5 / 8
43.8% KP
21,095
25.4% share
8,942g
155 CS · 7/m
Kite Machine#2015
Jhin · ADC
13 / 5 / 9
68.8% KP
26,957
32.5% share
15,123g
208 CS · 9.4/m
i dont type#aura
Leona · Support
4 / 3 / 17
65.6% KP
8,046
9.7% share
8,090g
19 CS · 0.9/m
Red side
DefeatAlways been good#EUW
Jayce · Top
4 / 6 / 1
27.8% KP
11,471
18% share
8,810g
145 CS · 6.6/m
Snow Strippers#Teemo
Vi · Jungle
3 / 7 / 3
33.3% KP
9,973
15.6% share
7,739g
146 CS · 6.6/m
Shagaru Magala#Wilds
Mordekaiser · Mid
5 / 3 / 4
50% KP
21,147
33.2% share
9,613g
160 CS · 7.3/m
Lukrowypaczek#FEET
Syndra · ADC
2 / 7 / 5
38.9% KP
14,174
22.2% share
8,367g
131 CS · 5.9/m
tempxeyqmavytyts#EUW
Pyke · Support
4 / 10 / 6
55.6% KP
6,969
10.9% share
7,018g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
