Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 69 days ago
6 / 5 / 4
K / D / A
62.5%
Kill participation
895
Damage / min
13,379g
491 gold / min
28
11 placed · 3 cleared
247
9.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywashed úp#bambi
Olaf · Top
5 / 6 / 4
27.3% KP
25,801
24.5% share
11,630g
211 CS · 7.7/m
Isaiah 41 10#WITHU
Wukong · Jungle
12 / 4 / 11
69.7% KP
25,792
24.5% share
14,973g
201 CS · 7.4/m
Po Gap#EUW
Aurora · Mid
9 / 3 / 6
45.5% KP
29,002
27.5% share
13,184g
215 CS · 7.9/m
normale kartofel#devn
Viktor · ADC
6 / 1 / 8
42.4% KP
18,433
17.5% share
14,010g
256 CS · 9.4/m
ANDA#RIEL
Rakan · Support
1 / 2 / 19
60.6% KP
6,390
6.1% share
8,885g
36 CS · 1.3/m
Red side
DefeatMarcinator#Grind
Urgot · Top
2 / 7 / 3
31.3% KP
15,786
17.4% share
9,417g
198 CS · 7.3/m
JDS 2115#EUW
Jayce · Jungle
3 / 10 / 6
56.3% KP
18,391
20.2% share
11,664g
175 CS · 6.4/m
ttv mentosslol#GRE
Cassiopeia · Mid
6 / 5 / 4
62.5% KP
24,390
26.8% share
13,379g
247 CS · 9.1/m
Turning Point 3#III
Lucian · ADC
5 / 6 / 4
56.3% KP
27,812
30.6% share
15,774g
268 CS · 9.8/m
no win condition#etow
Milio · Support
0 / 5 / 8
50% KP
4,490
4.9% share
7,125g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
