Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 69 days ago
3 / 10 / 8
K / D / A
36.7%
Kill participation
760.1
Damage / min
12,821g
391.9 gold / min
17
10 placed · 0 cleared
272
8.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymikusik#wałek
Riven · Top
10 / 6 / 10
66.7% KP
35,155
25.9% share
18,568g
278 CS · 8.5/m
ººº Ranger ººº#EUW
Lee Sin · Jungle
3 / 10 / 13
53.3% KP
18,957
14% share
11,794g
194 CS · 5.9/m
ttv mentosslol#GRE
Cassiopeia · Mid
3 / 10 / 8
36.7% KP
24,868
18.3% share
12,821g
272 CS · 8.3/m
ttv ronaldoo#123
Tristana · ADC
12 / 12 / 4
53.3% KP
47,066
34.6% share
21,136g
277 CS · 8.5/m
SpatialAwareness#macro
Janna · Support
2 / 9 / 16
60% KP
9,833
7.2% share
9,636g
20 CS · 0.6/m
Red side
DefeatG2 Caps#1323
Orianna · Top
5 / 8 / 8
27.7% KP
29,798
20.6% share
14,218g
284 CS · 8.7/m
OLEG INSEC#OLEG
Vi · Jungle
13 / 4 / 17
63.8% KP
35,961
24.9% share
16,686g
230 CS · 7/m
MathisV#ARCHE
Locke · Mid
7 / 4 / 11
38.3% KP
17,244
11.9% share
14,053g
244 CS · 7.5/m
TwTv CastFM#Puff
Jhin · ADC
12 / 4 / 9
44.7% KP
32,155
22.2% share
16,176g
232 CS · 7.1/m
Karlovačko#EUW
Rengar · Support
10 / 10 / 11
44.7% KP
29,536
20.4% share
12,200g
69 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
