Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 65 days ago
5 / 5 / 6
K / D / A
31.4%
Kill participation
629.1
Damage / min
10,438g
403.5 gold / min
20
10 placed · 2 cleared
204
7.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLost purpose#evlyn
Sion · Top
8 / 5 / 8
45.7% KP
31,848
30.6% share
13,329g
218 CS · 8.4/m
TTV HYBRADGE#ADL
Shyvana · Jungle
13 / 6 / 14
77.1% KP
23,601
22.6% share
15,406g
179 CS · 6.9/m
ttv mentosslol#GRE
Cassiopeia · Mid
5 / 5 / 6
31.4% KP
16,274
15.6% share
10,438g
204 CS · 7.9/m
3XA#ida
Tristana · ADC
9 / 5 / 11
57.1% KP
24,517
23.5% share
15,173g
236 CS · 9.1/m
Żywiec#Orzeu
Rell · Support
0 / 6 / 23
65.7% KP
7,972
7.6% share
7,879g
16 CS · 0.6/m
Red side
DefeatEMPEROR AGURIN#ROYAL
Nasus · Top
4 / 5 / 5
33.3% KP
24,059
21.7% share
9,072g
132 CS · 5.1/m
G2 SkewMond#3327
Jayce · Jungle
11 / 7 / 6
63% KP
32,803
29.6% share
16,560g
237 CS · 9.2/m
TwitchTVxKenzuke#EUW
Syndra · Mid
4 / 5 / 6
37% KP
24,630
22.2% share
11,236g
230 CS · 8.9/m
Abner#EUW0
Kai'Sa · ADC
3 / 7 / 4
25.9% KP
15,862
14.3% share
11,724g
231 CS · 8.9/m
lpl dna#12103
Pantheon · Support
5 / 11 / 9
51.9% KP
13,534
12.2% share
9,846g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
