Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 62 days ago
3 / 6 / 1
K / D / A
23.5%
Kill participation
615.8
Damage / min
10,277g
417.5 gold / min
26
9 placed · 6 cleared
220
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Ambessa · Top
4 / 4 / 2
35.3% KP
22,420
28.2% share
10,202g
219 CS · 8.9/m
IJC MANATY#LPLKR
Jarvan IV · Jungle
3 / 5 / 8
64.7% KP
14,180
17.9% share
9,455g
167 CS · 6.8/m
ttv mentosslol#GRE
Ryze · Mid
3 / 6 / 1
23.5% KP
15,159
19.1% share
10,277g
220 CS · 8.9/m
Hungry#444
Seraphine · ADC
2 / 4 / 8
58.8% KP
18,828
23.7% share
9,404g
177 CS · 7.2/m
ALBANIAN#iLevi
Rell · Support
5 / 6 / 7
70.6% KP
8,828
11.1% share
7,809g
32 CS · 1.3/m
Red side
VictoryCURSED ACCOUNT#DECAY
Tryndamere · Top
1 / 2 / 6
28% KP
10,726
11.2% share
9,021g
195 CS · 7.9/m
Zefath#EUW
Lee Sin · Jungle
13 / 3 / 5
72% KP
22,405
23.4% share
13,236g
165 CS · 6.7/m
J1HUIV#000
Cassiopeia · Mid
2 / 4 / 7
36% KP
23,881
25% share
9,755g
213 CS · 8.7/m
Relative#00003
Varus · ADC
7 / 3 / 9
64% KP
23,423
24.5% share
12,704g
208 CS · 8.4/m
Nightmares#lol
Lux · Support
2 / 5 / 12
56% KP
15,265
16% share
7,911g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
