Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 62 days ago
4 / 3 / 4
K / D / A
47.1%
Kill participation
553.1
Damage / min
9,121g
368.5 gold / min
22
10 placed · 5 cleared
182
7.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdream#dasha
Vladimir · Top
4 / 4 / 1
29.4% KP
19,492
25.7% share
10,222g
215 CS · 8.7/m
IJC MANATY#LPLKR
Xin Zhao · Jungle
3 / 8 / 8
64.7% KP
16,344
21.6% share
9,207g
154 CS · 6.2/m
ttv mentosslol#GRE
Cassiopeia · Mid
4 / 3 / 4
47.1% KP
13,688
18.1% share
9,121g
182 CS · 7.4/m
ZYB gen4#KR01
Kai'Sa · ADC
6 / 7 / 3
52.9% KP
18,687
24.7% share
11,278g
204 CS · 8.2/m
Smile bear#happy
Neeko · Support
0 / 8 / 6
35.3% KP
7,543
10% share
6,141g
26 CS · 1.1/m
Red side
VictoryRazørk Activoo#razzz
K'Sante · Top
3 / 2 / 8
36.7% KP
24,901
21.6% share
9,829g
193 CS · 7.8/m
TTV HYBRADGE#ADL
Shyvana · Jungle
14 / 6 / 7
70% KP
26,015
22.5% share
14,487g
181 CS · 7.3/m
J1HUIV#000
Syndra · Mid
6 / 2 / 6
40% KP
30,560
26.5% share
12,620g
239 CS · 9.7/m
EXOFENG#KNEEL
Jinx · ADC
5 / 3 / 10
50% KP
25,882
22.4% share
14,320g
248 CS · 10/m
고군분투일취월장#mio韩服
Rell · Support
2 / 4 / 14
53.3% KP
8,077
7% share
7,870g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
