Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 61 days ago
7 / 9 / 5
K / D / A
60%
Kill participation
656.4
Damage / min
14,183g
464 gold / min
26
5 placed · 6 cleared
235
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdream#dasha
Viktor · Top
3 / 9 / 1
20% KP
15,734
16% share
11,424g
237 CS · 7.8/m
TTV HYBRADGE#ADL
Shyvana · Jungle
2 / 8 / 8
50% KP
18,772
19.1% share
11,049g
207 CS · 6.8/m
ttv mentosslol#GRE
Locke · Mid
7 / 9 / 5
60% KP
20,065
20.4% share
14,183g
235 CS · 7.7/m
Dragdar#2902P
Ezreal · ADC
2 / 7 / 8
50% KP
24,151
24.6% share
13,445g
276 CS · 9/m
Spear Shot#1111
Pantheon · Support
6 / 10 / 8
70% KP
19,491
19.8% share
10,095g
29 CS · 0.9/m
Red side
Victoryanteno#PT1
Camille · Top
14 / 3 / 4
41.9% KP
29,396
22.8% share
16,182g
246 CS · 8/m
Rhilech#15105
Lee Sin · Jungle
12 / 5 / 11
53.5% KP
23,136
17.9% share
15,963g
232 CS · 7.6/m
twtv laabuk#0124
Orianna · Mid
7 / 4 / 19
60.5% KP
24,734
19.2% share
13,691g
239 CS · 7.8/m
Nightmares#lol
Xerath · ADC
10 / 2 / 15
58.1% KP
41,323
32.1% share
17,006g
257 CS · 8.4/m
고군분투일취월장#mio韩服
Rell · Support
0 / 6 / 29
67.4% KP
10,319
8% share
9,462g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
