Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 54 days ago
12 / 7 / 4
K / D / A
59.3%
Kill participation
1,039.5
Damage / min
13,189g
463.6 gold / min
17
3 placed · 4 cleared
203
7.1 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMichiel deRuyter#NLNLN
Ambessa · Top
6 / 5 / 8
32.6% KP
19,535
18% share
12,965g
215 CS · 7.6/m
Mr Greedy#Mafro
Jarvan IV · Jungle
3 / 10 / 19
51.2% KP
13,368
12.3% share
12,583g
173 CS · 6.1/m
kicktv 4BJayJlol#JAY
Syndra · Mid
12 / 4 / 10
51.2% KP
29,962
27.6% share
15,066g
234 CS · 8.2/m
Kite Machine#2015
Yunara · ADC
13 / 6 / 6
44.2% KP
30,611
28.2% share
19,652g
272 CS · 9.6/m
basil#fan
Pyke · Support
9 / 3 / 10
44.2% KP
15,012
13.8% share
10,746g
28 CS · 1/m
Red side
Defeatrace my mind#drake
Rumble · Top
3 / 7 / 6
33.3% KP
19,178
19.5% share
8,926g
146 CS · 5.1/m
IJC MANATY#LPLKR
Jayce · Jungle
6 / 10 / 9
55.6% KP
22,422
22.8% share
13,883g
198 CS · 7/m
ttv mentosslol#GRE
Sylas · Mid
12 / 7 / 4
59.3% KP
29,575
30.1% share
13,189g
203 CS · 7.1/m
NoobTownMayor#Noobs
Draven · ADC
5 / 11 / 5
37% KP
20,539
20.9% share
14,668g
238 CS · 8.4/m
Cribob#EUW0
Thresh · Support
1 / 8 / 12
48.1% KP
6,685
6.8% share
8,384g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
