Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 54 days ago
8 / 11 / 8
K / D / A
40%
Kill participation
1,239.8
Damage / min
14,482g
430.4 gold / min
25
11 placed · 4 cleared
242
7.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv mentosslol#GRE
Jayce · Top
8 / 11 / 8
40% KP
41,718
24.8% share
14,482g
242 CS · 7.2/m
Theocacs#EUW
Xin Zhao · Jungle
2 / 8 / 8
25% KP
20,444
12.2% share
12,144g
212 CS · 6.3/m
G2 Caps#1323
Cassiopeia · Mid
4 / 11 / 12
40% KP
33,368
19.9% share
13,454g
268 CS · 8/m
Kite Machine#2015
Zeri · ADC
23 / 7 / 7
75% KP
59,446
35.4% share
25,293g
311 CS · 9.2/m
NoobTownMayor#Noobs
Rakan · Support
3 / 9 / 25
70% KP
13,106
7.8% share
11,025g
25 CS · 0.7/m
Red side
VictoryGiyuu zzz#EUW2
Nasus · Top
10 / 5 / 12
47.8% KP
46,133
25.8% share
15,690g
259 CS · 7.7/m
JG top boy#lync1
Jarvan IV · Jungle
12 / 7 / 20
69.6% KP
40,980
22.9% share
17,717g
249 CS · 7.4/m
19helforca03#EUW
Orianna · Mid
8 / 8 / 19
58.7% KP
32,581
18.2% share
13,282g
192 CS · 5.7/m
Ryuk#adc
Kog'Maw · ADC
12 / 11 / 7
41.3% KP
43,386
24.3% share
16,986g
254 CS · 7.5/m
Rhilech#15105
Rell · Support
4 / 9 / 28
69.6% KP
15,485
8.7% share
11,881g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
