Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 54 days ago
3 / 4 / 0
K / D / A
33.3%
Kill participation
848.9
Damage / min
6,808g
372 gold / min
9
6 placed · 1 cleared
169
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNille#76100
Rumble · Top
3 / 2 / 0
14.3% KP
8,746
15.3% share
7,035g
166 CS · 9.1/m
JG top boy#lync1
Kha'Zix · Jungle
3 / 0 / 3
28.6% KP
8,335
14.6% share
7,652g
159 CS · 8.7/m
Giyuu zzz#EUW2
Nasus · Mid
5 / 1 / 3
38.1% KP
13,226
23.1% share
8,557g
151 CS · 8.3/m
Ryuk#adc
Jhin · ADC
5 / 1 / 6
52.4% KP
13,247
23.2% share
9,825g
167 CS · 9.1/m
VAEII#EUW
LeBlanc · Support
5 / 5 / 9
66.7% KP
13,610
23.8% share
6,534g
13 CS · 0.7/m
Red side
Defeatjoeli#doss
Ambessa · Top
1 / 2 / 1
22.2% KP
9,370
18.6% share
6,367g
153 CS · 8.4/m
NattyNatt#2005
Lee Sin · Jungle
2 / 4 / 5
77.8% KP
8,134
16.2% share
6,964g
129 CS · 7/m
ttv mentosslol#GRE
Syndra · Mid
3 / 4 / 0
33.3% KP
15,534
30.9% share
6,808g
169 CS · 9.2/m
ANDA#RIEL
Aphelios · ADC
2 / 6 / 1
33.3% KP
10,953
21.8% share
8,082g
153 CS · 8.4/m
S16 CIRCUS OWNER#RESET
Nami · Support
1 / 5 / 4
55.6% KP
6,307
12.5% share
4,802g
25 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
