Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 53 days ago
6 / 10 / 7
K / D / A
48.1%
Kill participation
508.8
Damage / min
12,295g
452 gold / min
23
9 placed · 3 cleared
204
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpt4#000
Gwen · Top
2 / 9 / 3
18.5% KP
13,201
13.8% share
9,819g
216 CS · 7.9/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
3 / 10 / 6
33.3% KP
14,533
15.2% share
9,587g
171 CS · 6.3/m
Alex Consani#EUW3
Annie · Mid
8 / 8 / 8
59.3% KP
28,282
29.7% share
11,846g
214 CS · 7.9/m
ttv mentosslol#GRE
Yasuo · ADC
6 / 10 / 7
48.1% KP
13,839
14.5% share
12,295g
204 CS · 7.5/m
GENERAL detdert#R1GX
Senna · Support
8 / 7 / 13
77.8% KP
25,516
26.8% share
11,639g
36 CS · 1.3/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
12 / 4 / 4
36.4% KP
31,839
27.7% share
14,139g
235 CS · 8.6/m
i cnat spel#777
Karthus · Jungle
10 / 5 / 13
52.3% KP
28,943
25.2% share
15,211g
262 CS · 9.6/m
TWTV Peng04#Hanni
Ahri · Mid
5 / 6 / 10
34.1% KP
14,297
12.4% share
12,815g
199 CS · 7.3/m
AbbedaggÆ#EUW
Ezreal · ADC
10 / 4 / 13
52.3% KP
23,309
20.3% share
15,592g
222 CS · 8.2/m
Jekko#9313
Pantheon · Support
7 / 9 / 17
54.5% KP
16,690
14.5% share
10,665g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
