Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 31 days ago
7 / 5 / 4
K / D / A
45.8%
Kill participation
1,449.4
Damage / min
18,353g
477.7 gold / min
39
18 placed · 3 cleared
377
9.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkokNaKok#Kalni
Ornn · Top
3 / 5 / 12
41.7% KP
19,281
13.2% share
13,883g
258 CS · 6.7/m
Kodai Senga#NYM
Talon · Jungle
7 / 2 / 11
50% KP
28,190
19.2% share
17,385g
319 CS · 8.3/m
azur et asmar#paix
Vladimir · Mid
6 / 6 / 11
47.2% KP
36,721
25.1% share
14,939g
279 CS · 7.3/m
tmr#화이팅
Jhin · ADC
16 / 3 / 10
72.2% KP
46,528
31.8% share
22,780g
352 CS · 9.2/m
ScoobaTroopah#10000
Blitzcrank · Support
4 / 8 / 18
61.1% KP
15,818
10.8% share
12,351g
44 CS · 1.1/m
Red side
Defeatzaffety#wasd
Zed · Top
5 / 6 / 7
50% KP
38,341
25.9% share
16,808g
292 CS · 7.6/m
MadScientist#TTV
Shaco · Jungle
7 / 4 / 4
45.8% KP
18,994
12.8% share
16,670g
276 CS · 7.2/m
ttv mentosslol#GRE
Ryze · Mid
7 / 5 / 4
45.8% KP
55,680
37.6% share
18,353g
377 CS · 9.8/m
lacivert#00001
Kalista · ADC
4 / 12 / 9
54.2% KP
24,785
16.7% share
17,054g
291 CS · 7.6/m
my kind of woman#yuuki
Rakan · Support
1 / 9 / 12
54.2% KP
10,427
7% share
10,070g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
