Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 27 days ago
11 / 6 / 8
K / D / A
48.7%
Kill participation
1,055.9
Damage / min
13,999g
461.3 gold / min
38
8 placed · 6 cleared
225
7.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKubuś#okok
Renekton · Top
3 / 6 / 6
37.5% KP
25,863
17.6% share
11,911g
258 CS · 8.5/m
Hummelu#Hum
Udyr · Jungle
10 / 6 / 7
70.8% KP
45,730
31.2% share
14,926g
211 CS · 7/m
TwTv BZ EUW#INSHL
Zed · Mid
2 / 9 / 14
66.7% KP
28,957
19.8% share
10,657g
213 CS · 7/m
plaything#anci
Lucian · ADC
5 / 10 / 10
62.5% KP
29,821
20.3% share
14,146g
239 CS · 7.9/m
INFLATEDPawełek#INFL
Nami · Support
4 / 8 / 14
75% KP
16,199
11.1% share
9,651g
25 CS · 0.8/m
Red side
VictoryEdmond Dantès#01 10
Malphite · Top
3 / 3 / 10
33.3% KP
27,202
17.5% share
10,554g
180 CS · 5.9/m
CruncyWM#TW TV
Sylas · Jungle
4 / 5 / 9
33.3% KP
27,958
17.9% share
12,217g
208 CS · 6.9/m
ttv mentosslol#GRE
Locke · Mid
11 / 6 / 8
48.7% KP
32,047
20.6% share
13,999g
225 CS · 7.4/m
SHJY#Lure
Kalista · ADC
20 / 3 / 9
74.4% KP
57,158
36.7% share
21,121g
299 CS · 9.9/m
El Psy Kongroo#SGate
Renata Glasc · Support
1 / 7 / 26
69.2% KP
11,512
7.4% share
9,701g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
