Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 26 days ago
12 / 10 / 11
K / D / A
53.5%
Kill participation
1,395.3
Damage / min
15,252g
453.3 gold / min
29
12 placed · 4 cleared
230
6.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychenzelot#LOT
Irelia · Top
12 / 15 / 10
44% KP
39,290
22% share
15,839g
189 CS · 5.6/m
Michiel deRuyter#NLNLN
Skarner · Jungle
5 / 5 / 21
52% KP
30,056
16.8% share
15,087g
219 CS · 6.5/m
UREK MAZINO#ZTMY
Akali · Mid
15 / 7 / 10
50% KP
44,964
25.1% share
16,354g
212 CS · 6.3/m
Low Tier God#6802
Tristana · ADC
17 / 7 / 8
50% KP
50,582
28.3% share
21,699g
299 CS · 8.9/m
NattyNatt#2005
Karma · Support
1 / 9 / 30
62% KP
14,045
7.8% share
11,244g
44 CS · 1.3/m
Red side
DefeatShourdy#EUW
K'Sante · Top
7 / 10 / 21
65.1% KP
36,010
19.8% share
12,747g
171 CS · 5.1/m
Buggy2v9#EUW
Shaco · Jungle
13 / 8 / 13
60.5% KP
38,800
21.3% share
14,585g
192 CS · 5.7/m
ttv mentosslol#GRE
Jayce · Mid
12 / 10 / 11
53.5% KP
46,952
25.8% share
15,252g
230 CS · 6.8/m
Kite Machine#2015
Jhin · ADC
7 / 11 / 10
39.5% KP
35,728
19.6% share
15,550g
238 CS · 7.1/m
百折不挠#QSH
Sylas · Support
4 / 12 / 14
41.9% KP
24,664
13.5% share
11,153g
60 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
